Четверг, 11.09.2014, 14:23:49
Ранг: Прибывший
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Регистрация: 11.09.2014
Вот весь лог.
* Detected CPU: Intel® Core i5-3330 CPU @ 3.00GHz [GenuineIntel], F6/M10/S9, 2993.00 mhz, 29-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2 * CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 53651 files cached, 8824Kb memory used. Init FileSystem 1.395983 sec Lost Alpha 'xrCore' build 5630, Jul 5 2014 EH: 00805548CA869E992625B2B99EC003D6 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4042896 K], reserved[51084 K], committed[100260 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[18063 K], process heap[18063 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7380 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices DirectSound Software SOUND: OpenAL: system default SndDevice name is DirectSound Software SOUND: OpenAL: All available devices: 1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx"... [d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\rspec_high.ltx"... [d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\rspec_high.ltx] successfully loaded. Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx"... [d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:FC6]: NVIDIA GeForce GTX 650 * GPU driver: 9.18.13.1422 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4029 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\def_vertex' ! Version conflict in shader 'def_shaders\lod_old' ! Version conflict in shader 'default' ! Version conflict in shader 'effects\lightplanes' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' ! Version conflict in shader 'la_shaders\ufp_blend' ! Version conflict in shader 'particles\add' ! Version conflict in shader 'particles\alpha_add' ! Version conflict in shader 'particles\blend' ! Version conflict in shader 'particles\blend_hard' ! Version conflict in shader 'particles\dark' ! Version conflict in shader 'particles\set' ! Version conflict in shader 'selflight' count of .thm files=1034 * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader ssao_calc compiling shader combine_1 compiling shader depth_downs compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_s-add compiling shader particle_s-aadd compiling shader particle_distort compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 8 - r2_tf_mipbias 0. compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader effects_gradient_p compiling shader ecb_fx_generic compiling shader stub_default compiling shader effects_sun compiling shader effects_flare_p Loading DLL: xrGameSpy.dll compiling shader yuv2rgb * [win32]: free[3809216 K], reserved[82360 K], committed[302664 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[118913 K], process heap[118913 K], game lua[3478 K], render[171 K] * [x-ray]: economy: strings[6960 K], smem[0 K] "d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro * phase time: 0 ms * phase cmem: 128355 K * phase time: 16 ms * phase cmem: 123637 K $ LA_DBG:[3258] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) $ LA_DBG:[3258] level_weathers:initing level_weathers $ LA_DBG:[3258] surge_manager:surge_manager inited * Log file has been saved successfully! * phase time: 174 ms * phase cmem: 128143 K * phase time: 1 ms * phase cmem: 128143 K * Loading spawn registry... * 23557 spawn points are successfully loaded * Loading objects... * 35261 objects are successfully loaded * Loading Store... $ LA_DBG:[3258] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[3258] load_storehouse: size=[26]/[2784]bytes : Build=[5529] $ LA_DBG:[3258] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[3258] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17301.008]kB $ LA_DBG:[3258] GameTime=[00:35:13] Map(22)=[la04_darkdolina], knowMaps=[7] * Log file has been saved successfully! * Game doc is successfully loaded from file 'd:\program files (x86)\s.t.a.l.k.e.r - lost alpha\appdata\savedgames\doc.sav' (2.411s) * phase time: 2410 ms * phase cmem: 193360 K * phase time: 29 ms * phase cmem: 193488 K * client : connection accepted - <> * phase time: 34 ms * phase cmem: 193537 K * phase time: 20 ms * phase cmem: 193537 K * phase time: 3540 ms * phase cmem: 279931 K compiling shader effects_glow_p compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader deffer_base_bump compiling shader shadow_direct_base compiling shader deffer_base_flat_d compiling shader deffer_base_flat_d compiling shader deffer_base_flat compiling shader deffer_base_flat compiling shader deffer_base_aref_bump_d-hq compiling shader deffer_base_aref_bump compiling shader shadow_direct_base_aref compiling shader shadow_direct_base_aref compiling shader vert compiling shader vert compiling shader accum_emissive compiling shader simple compiling shader deffer_model_flat compiling shader shadow_direct_model compiling shader model_env_lq compiling shader model_env_lq compiling shader base_lplanes compiling shader base_lplanes compiling shader deffer_base_aref_flat_d compiling shader deffer_base_aref_flat compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_aref_bump_d-hq compiling shader deffer_base_lmh_aref_bump compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader deffer_base_lmh_aref_flat compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_base compiling shader shadow_direct_tree_s compiling shader deffer_tree_bump_d-hq compiling shader deffer_tree_bump compiling shader shadow_direct_tree compiling shader deffer_tree_flat compiling shader deffer_tree_s_flat_d compiling shader deffer_tree_s_flat compiling shader deffer_base_bump-hq compiling shader deffer_tree_s_bump-hq compiling shader deffer_tree_bump-hq * phase time: 349 ms * phase cmem: 283578 K * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65519 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65177 verts, 2036 Kb * [Loading VB] 2128 verts, 66 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65520 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65522 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 44445 verts, 1388 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 20211 verts, 631 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 150429 indices, 293 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 64458 verts, 755 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 89121 indices, 174 Kb * phase time: 458 ms * phase cmem: 283812 K * phase time: 94 ms * phase cmem: 288763 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 61793 v(20), 39345 p * [DETAILS] Batch(61), VB(1206K), IB(230K) * phase time: 67 ms * phase cmem: 288877 K * Loading HOM: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\levels\la04_darkdolina\level.hom * phase time: 27 ms * phase cmem: 289088 K * phase time: 32 ms * phase cmem: 289155 K - Game configuring : Started - Game configuring : Finished * phase time: 24 ms * phase cmem: 308670 K * t-report - base: 1710, 749732 K * t-report - lmap: 16, 16386 K * phase time: 10435 ms * phase cmem: 309004 K * phase time: 72 ms * phase cmem: 309020 K * [win32]: free[2557444 K], reserved[97904 K], committed[1538892 K] * [ D3D ]: textures[774143 K] * [x-ray]: crt heap[309020 K], process heap[309020 K], game lua[35681 K], render[229 K] * [x-ray]: economy: strings[22108 K], smem[0 K] compiling shader deffer_model_bump-hq_2 compiling shader deffer_model_bump_2 compiling shader shadow_direct_model_2 * Log file has been saved successfully! $ LA_DBG:[21139] level_weathers:presets level_weathers $ LA_DBG:[21139] level_weathers:r2 active $ LA_DBG:[21139] level_weathers:WeatherManager:__init: r2_active = true : 00:37:19 $ LA_DBG:[21139] level_weathers:Load: curr=[alpha_r2], next=[alpha_r2] $ LA_DBG:[21139] level_weathers:has sav * Log file has been saved successfully! compiling shader deffer_model_flat_0 compiling shader accum_emissivel compiling shader shadow_direct_model_0 compiling shader model_def_lplanes_0 compiling shader deffer_model_bump-hq_1 compiling shader deffer_model_bump_1 compiling shader shadow_direct_model_1 compiling shader deffer_model_bump-hq_0 compiling shader deffer_model_bump_0 compiling shader deffer_model_flat_2 compiling shader deffer_model_flat_1 compiling shader model_env_lq_1 compiling shader model_def_lq compiling shader model_def_lq_1 compiling shader model_def_lq_0 compiling shader deffer_model_bump_d-hq_1 compiling shader deffer_model_bump_d-hq_0 compiling shader deffer_model_flat_d_0 compiling shader deffer_model_flat_d_1 compiling shader model_env_lq_0 compiling shader shadow_direct_model_aref_1 compiling shader shadow_direct_model_aref_0 compiling shader deffer_model_flat_d_2 compiling shader deffer_model_bump_d-hq_2 compiling shader model_distort_2 compiling shader model_distort_0 $ LA_DBG:[33095] level_weathers:transition = [alpha_r2] * MEMORY USAGE: 387608 K * End of synchronization A[1] R[1] ! [LUA] There is no spawn callback on object with id 5917 from object with id 6802! ! [LUA] There is no spawn callback on object with id 5932 from object with id 6802! ! [LUA] There is no spawn callback on object with id 6218 from object with id 6802! compiling shader yuv2rgb * [win32]: free[2196036 K], reserved[92036 K], committed[1906168 K] * [ D3D ]: textures[868729 K] * [x-ray]: crt heap[396247 K], process heap[396247 K], game lua[47175 K], render[8013 K] * [x-ray]: economy: strings[21399 K], smem[9177 K] $ LA_DBG:[71963] la_netpk:net_base:get:obj=[vehicle_lada4975]:(cse_alife_car):mode=[1]:tail(st)=[6]:<Info!> $ LA_DBG:[114234] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[114234] Game_Save:BuildMod=[5529]:[00:48:10]:MemUsage=[33371.188]kB:TimeFactor=[7],Map=[22~>39] $ LA_DBG:[114234] level_weathers:Save: curr=[alpha_r2], next=[alpha_r2] $ LA_DBG:[114234] task_manager:save:#tasks=[0]/[0],size=[16] $ LA_DBG:[114234] treasure_manager:save: #treasure=[0],size=[20] ~ Used 4 NetPacket(s) total objects 3284 total stored 30265b * Saving spawns... * Saving objects... * 35260 objects are successfully saved * Writing Store... $ LA_DBG:[114234] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[114234] save_storehouse: size=[26]/[2785]bytes : Build=[5529] $ LA_DBG:[114234] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game Тупак_autosave.sav is successfully saved to file 'd:\program files (x86)\s.t.a.l.k.e.r - lost alpha\appdata\savedgames\Тупак_autosave.sav' - Disconnect ! [LUA] There is no spawn callback on object with id 38404 from object with id 0! - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[436825 K] "d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro * phase time: 0 ms * phase cmem: 260036 K $ LA_DBG:[114532] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) $ LA_DBG:[114532] level_weathers:initing level_weathers $ LA_DBG:[114532] surge_manager:surge_manager inited * Log file has been saved successfully! * phase time: 177 ms * phase cmem: 260725 K * phase time: 7 ms * phase cmem: 260725 K * Loading spawn registry... * 23557 spawn points are successfully loaded * Loading objects... * 35260 objects are successfully loaded * Loading Store... $ LA_DBG:[114532] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[114532] load_storehouse: size=[26]/[2785]bytes : Build=[5529] $ LA_DBG:[114532] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[114532] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17299.855]kB $ LA_DBG:[114532] GameTime=[00:48:10] Map(39)=[la15_darkscape], MapSaved(22)=[la04_darkdolina], knowMaps=[7] * Log file has been saved successfully! * Game Тупак_autosave is successfully loaded from file 'd:\program files (x86)\s.t.a.l.k.e.r - lost alpha\appdata\savedgames\Тупак_autosave.sav' (2.357s) * phase time: 2356 ms * phase cmem: 281156 K * phase time: 36 ms * phase cmem: 281152 K * client : connection accepted - <> * phase time: 34 ms * phase cmem: 281201 K * phase time: 24 ms * phase cmem: 281201 K * phase time: 4315 ms * phase cmem: 390197 K compiling shader effects_glow_p compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader shadow_direct_base compiling shader deffer_base_flat_d compiling shader deffer_base_flat compiling shader shadow_direct_base_aref compiling shader vert compiling shader vert compiling shader simple compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_aref_bump_d-hq compiling shader deffer_base_lmh_aref_bump compiling shader deffer_base_lmh_aref_flat_d compiling shader deffer_base_lmh_aref_flat compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_steep_d-hq compiling shader deffer_base_lmh_aref_steep_d-hq compiling shader deffer_base_bump-hq compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader deffer_base_steep_d-hq compiling shader deffer_tree_bump_d-hq compiling shader deffer_tree_bump compiling shader shadow_direct_base compiling shader shadow_direct_tree compiling shader deffer_tree_flat compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_tree_s compiling shader deffer_tree_bump-hq compiling shader deffer_tree_s_flat_d compiling shader deffer_tree_s_flat * phase time: 313 ms * phase cmem: 393112 K * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 59781 verts, 1868 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65519 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 65523 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65523 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65501 verts, 2046 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65445 verts, 2045 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 9274 verts, 289 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65523 verts, 2047 Kb * [Loading VB] 65448 verts, 2045 Kb * [Loading VB] 46619 verts, 1456 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048566 indices, 2047 Kb * [Loading IB] 1048569 indices, 2047 Kb * [Loading IB] 1048566 indices, 2047 Kb * [Loading IB] 851475 indices, 1663 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65530 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65530 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65529 verts, 767 Kb * [Loading VB] 39202 verts, 459 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048557 indices, 2047 Kb * [Loading IB] 171342 indices, 334 Kb * phase time: 88 ms * phase cmem: 393293 K * phase time: 135 ms * phase cmem: 395760 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 43859 v(20), 28121 p * [DETAILS] Batch(61), VB(856K), IB(164K) * phase time: 35 ms * phase cmem: 395764 K * Loading HOM: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\levels\la15_darkscape\level.hom * phase time: 11 ms * phase cmem: 395811 K * phase time: 36 ms * phase cmem: 395848 K - Game configuring : Started - Game configuring : Finished * phase time: 25 ms * phase cmem: 411814 K * t-report - base: 2307, 970349 K * t-report - lmap: 21, 21165 K * phase time: 5312 ms * phase cmem: 411872 K * phase time: 16 ms * phase cmem: 411872 K * [win32]: free[2073300 K], reserved[113120 K], committed[2007820 K] * [ D3D ]: textures[995444 K] * [x-ray]: crt heap[411872 K], process heap[411872 K], game lua[35807 K], render[9401 K] * [x-ray]: economy: strings[24931 K], smem[9135 K] * Log file has been saved successfully! $ LA_DBG:[128133] level_weathers:presets level_weathers $ LA_DBG:[128133] level_weathers:r2 active $ LA_DBG:[128133] level_weathers:WeatherManager:__init: r2_active = true : 00:49:45 $ LA_DBG:[128133] level_weathers:Load: curr=[alpha_r2], next=[alpha_r2] $ LA_DBG:[128133] level_weathers:has sav * Log file has been saved successfully! compiling shader model_def_lq_2 compiling shader model_def_lq_1 ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\alexmx\helicopter_eng.ogg $ LA_DBG:[128133] xr_logic:pstor_load_all:Obj=[vehicle_lada36877],Cnt=[3742187008]>32:<Warning!> $ LA_DBG:[128133] xr_logic:pstor_load_all:Obj=[vehicle_lada36877/36877],Type(1/32)=[144]<~?:Var(юхxМ;™xXЏќxatiџВљixМ;™xФ9™x"11ЇВљix)=[nil]:<Error!> $ LA_DBG:[128133] xr_logic:pstor_load_all:Obj=[vehicle_lada36877/36877],Type(13/32)=[184]<~?:Var(Рyj@E^)=[nil]:<Error!> $ LA_DBG:[128133] xr_logic:pstor_load_all:Obj=[vehicle_lada36877/36877],Type(18/32)=[106]<~?:Var(¬нx="woц)=[nil]:<Error!> $ LA_DBG:[128133] xr_logic:pstor_load_all:Obj=[vehicle_lada36877/36877],Type(23/32)=[187]<~?:Var( /ц)=[nil]:<Error!> $ LA_DBG:[128133] xr_logic:pstor_load_all:Obj=[vehicle_lada36877/36877],Type(29/32)=[119]<~?:Var(bandage33235)=[nil]:<Error!> $ LA_DBG:[128133] xr_logic:pstor_load_all:Obj=[vehicle_lada36877/36877],Type(30/32)=[224]<~?:Var(i)=[nil]:<Error!> $ LA_DBG:[128133] xr_logic:pstor_load_all:Obj=[vehicle_lada36877/36877],Type(31/32)=[97]<~?:Var(ќi ќiµhyght)=[nil]:<Error!> $ LA_DBG:[128133] xr_logic:pstor_load_all:Obj=[vehicle_lada36877/36877],Type(32/32)=[109]<~?:Var(f_drops32285)=[nil]:<Error!> $ LA_DBG:[128133] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[128133] [error]ABORT CALLED: $ LA_DBG:[128133] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003) $ LA_DBG:[128133] [error]Line: 1024 $ LA_DBG:[128133] [error]Description: set_save_marker:[xr_logic:vehicle_lada36877]:LOAD:Size=[414]<x>[42496]:build=[5529] $ LA_DBG:[128133] ABORT: stack traceback: ....t.a.l.k.e.r - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker' ....k.e.r - lost alpha\gamedata\scripts\xr_logic.script:1216: in function 'load_obj' ....k.e.r - lost alpha\gamedata\scripts\bind_car.script:318: in function <....k.e.r - lost alpha\gamedata\scripts\bind_car.script:314> $ LA_DBG:[128133] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[128133] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[128133] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[128133] [error]ABORT CALLED: $ LA_DBG:[128133] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003) $ LA_DBG:[128133] [error]Line: 1024 $ LA_DBG:[128133] [error]Description: set_save_marker:[bind_car:vehicle_lada36877]:LOAD:Size=[416]<x>[30980]:build=[5529] $ LA_DBG:[128133] ABORT: stack traceback: ....t.a.l.k.e.r - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker' ....k.e.r - lost alpha\gamedata\scripts\bind_car.script:319: in function <....k.e.r - lost alpha\gamedata\scripts\bind_car.script:314> $ LA_DBG:[128133] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[128133] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Disconnect Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] ! Error: No object to reject/sell [478] - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[421469 K] DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\appdata\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 1