Вторник, 29.04.2014, 01:05:21
Ранг: Мастер
Сообщений: 277
Награды:
72
Репутация:
693
Регистрация: 19.12.2012
Город:
Семипалатинск (бывший ядерный полигон СССР)
Игра на ровном месте вылетает ,объясню поподробнее .Остановил игру на паузе ,вышел покурить , прихожу жук сидит ,захожу в лог и вижу это
Detected CPU: Intel® Pentium® Dual CPU E2220 @ 2.40GHz [GenuineIntel], F6/M15/S13, 2405.00 mhz, 65-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3 * CPU threads: 2 Initializing File System... using fs-ltx fsgame.ltx FS: 53155 files cached, 7907Kb memory used. Init FileSystem 1.941950 sec Lost Alpha 'xrCore' build 5560, Apr 26 2014 EH: C48436709EA0BD08DBA598B8B19F9EA4 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[1986692 K], reserved[21296 K], committed[89100 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[16579 K], process heap[16579 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7370 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"... ! Unknown command: ;please ! Unknown command: ;aa [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\con] successfully loaded. Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_tonemap_amount' ~ Valid arguments: float value in range [0.000,1.000] [f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:68BA]: AMD Radeon HD 6700 Series * GPU driver: 8.17.10.1191 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1772 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K count of .thm files=1034 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1280x1024 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - r__tf_aniso 7 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader effects_gradient_p compiling shader ecb_fx_gradient Loading DLL: xrGameSpy.dll compiling shader yuv2rgb compiling shader yuv2rgb * [win32]: free[1712004 K], reserved[51980 K], committed[333104 K] * [ D3D ]: textures[528 K] * [x-ray]: crt heap[117007 K], process heap[117007 K], game lua[3447 K], render[258 K] * [x-ray]: economy: strings[6950 K], smem[0 K] $ LA_DBG:[14042] ui_mm_opt_video:InitControls:>cap_preset $ LA_DBG:[14042] ui_mm_opt_video:InitControls:>cap_renderer $ LA_DBG:[14042] ui_mm_opt_video:InitControls:<cap_renderer $ LA_DBG:[14042] ui_mm_opt_main:UpdateControls:>video_preset $ LA_DBG:[14042] ui_mm_opt_main:UpdateControls:>video $ LA_DBG:[14042] ui_mm_opt_main:UpdateControls:?video $ LA_DBG:[14042] ui_mm_opt_main:UpdateControls:<video "f:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch * phase time: 0 ms * phase cmem: 125613 K * phase time: 42 ms * phase cmem: 120894 K $ LA_DBG:[14042] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 1294 ms * phase cmem: 123894 K * phase time: 4 ms * phase cmem: 123893 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 34973 objects are successfully loaded * Loading Store... $ LA_DBG:[14042] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[14042] load_storehouse: size=[12]/[2892]bytes : Build=[5529] $ LA_DBG:[14042] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[14042] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16659.922]kB $ LA_DBG:[14042] GameTime=[13:10:40] Map(19)=[la01_escape], knowMaps=[1] * Log file has been saved successfully! * Game alex_quicksave is successfully loaded from file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\alex_quicksave.sav' (9.279s) * phase time: 9278 ms * phase cmem: 186164 K * phase time: 46 ms * phase cmem: 186461 K * client : connection accepted - <> * phase time: 59 ms * phase cmem: 186509 K * phase time: 20 ms * phase cmem: 186509 K * phase time: 5539 ms * phase cmem: 274656 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert compiling shader vert compiling shader add_point compiling shader vert_point compiling shader add_spot compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader simple compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader base_lplanes compiling shader base_lplanes compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader tree_s compiling shader tree_s_point compiling shader tree_s_spot compiling shader tree_w compiling shader tree_w_point compiling shader tree_w_spot compiling shader avg4 * phase time: 831 ms * phase cmem: 278150 K * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65494 verts, 2046 Kb * [Loading VB] 49231 verts, 1538 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 63245 verts, 1976 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 22280 verts, 696 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 496983 indices, 970 Kb * phase time: 2067 ms * phase cmem: 278392 K * phase time: 322 ms * phase cmem: 283019 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 62098 v(20), 40565 p * [DETAILS] Batch(61), VB(1212K), IB(237K) * phase time: 76 ms * phase cmem: 283118 K * Loading HOM: f:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom * phase time: 33 ms * phase cmem: 283369 K * phase time: 158 ms * phase cmem: 283770 K - Game configuring : Started - Game configuring : Finished * phase time: 42 ms * phase cmem: 300769 K * t-report - base: 1216, 362045 K * t-report - lmap: 58, 59399 K * phase time: 18307 ms * phase cmem: 302622 K * phase time: 84 ms * phase cmem: 302622 K * [win32]: free[887448 K], reserved[67984 K], committed[1141656 K] * [ D3D ]: textures[432542 K] * [x-ray]: crt heap[302620 K], process heap[302620 K], game lua[34764 K], render[293 K] * [x-ray]: economy: strings[21608 K], smem[0 K] compiling shader model_def_hq compiling shader model_def_hq_2 compiling shader model_def_lq compiling shader model_def_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_shadow compiling shader model_def_shadow_2 * Log file has been saved successfully! $ LA_DBG:[52403] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!> * Log file has been saved successfully! compiling shader model_env_hq compiling shader model_env_hq_1 compiling shader model_env_lq compiling shader model_env_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader model_env_hq_0 compiling shader model_env_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_def_lqs_1 compiling shader model_def_lplanes_0 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_lqs_0 compiling shader model_env_hq_2 compiling shader model_env_lq_2 compiling shader model_distort4glass_2 compiling shader model_def_lqs_2 * MEMORY USAGE: 373461 K * End of synchronization A[1] R[1] compiling shader model_distort_2 compiling shader yuv2rgb * [win32]: free[512788 K], reserved[77220 K], committed[1507080 K] * [ D3D ]: textures[483497 K] * [x-ray]: crt heap[422520 K], process heap[422520 K], game lua[41935 K], render[2053 K] * [x-ray]: economy: strings[28538 K], smem[11749 K] $ LA_DBG:[270098] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[270098] Game_Save:BuildMod=[5529]:[13:40:32]:MemUsage=[30775.191]kB:TimeFactor=[7] $ LA_DBG:[270098] task_manager:save:#tasks=[2]/[2],size=[59] $ LA_DBG:[270098] treasure_manager:save: #treasure=[1],size=[27] ~ NetPacket #1 stores 154 objects in 9151b ~ NetPacket #2 stores 216 objects in 8195b ~ NetPacket #3 stores 413 objects in 8196b ~ NetPacket #4 stores 556 objects in 8234b ~ NetPacket #5 stores 703 objects in 8230b ~ NetPacket #6 stores 832 objects in 8195b ~ NetPacket #7 stores 1098 objects in 8249b ~ NetPacket #8 stores 1141 objects in 1702b ~ Used 8 NetPacket(s) total objects 5113 total stored 60152b * Saving spawns... * Saving objects... * 34961 objects are successfully saved * Writing Store... $ LA_DBG:[270098] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[270098] save_storehouse: size=[12]/[3560]bytes : Build=[5529] $ LA_DBG:[270098] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game alex_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\alex_quicksave.sav' compiling shader yuv2rgb * [win32]: free[510352 K], reserved[77792 K], committed[1508944 K] * [ D3D ]: textures[484532 K] * [x-ray]: crt heap[421995 K], process heap[421995 K], game lua[45049 K], render[2080 K] * [x-ray]: economy: strings[30109 K], smem[11749 K] $ LA_DBG:[406582] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[406582] Game_Save:BuildMod=[5529]:[13:56:28]:MemUsage=[30859.564]kB:TimeFactor=[7] $ LA_DBG:[406582] task_manager:save:#tasks=[2]/[2],size=[59] $ LA_DBG:[406582] treasure_manager:save: #treasure=[1],size=[27] ~ NetPacket #1 stores 153 objects in 8670b ~ NetPacket #2 stores 229 objects in 8392b ~ NetPacket #3 stores 485 objects in 8192b ~ NetPacket #4 stores 629 objects in 8266b ~ NetPacket #5 stores 770 objects in 8255b ~ NetPacket #6 stores 1046 objects in 8305b ~ NetPacket #7 stores 1111 objects in 4972b ~ Used 7 NetPacket(s) total objects 4423 total stored 55052b * Saving spawns... * Saving objects... * 34961 objects are successfully saved * Writing Store... $ LA_DBG:[406582] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[406582] save_storehouse: size=[12]/[2714]bytes : Build=[5529] $ LA_DBG:[406582] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game alex_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\alex_quicksave.sav' compiling shader yuv2rgb * [win32]: free[510416 K], reserved[76384 K], committed[1510288 K] * [ D3D ]: textures[484916 K] * [x-ray]: crt heap[424399 K], process heap[424399 K], game lua[45063 K], render[2119 K] * [x-ray]: economy: strings[31563 K], smem[11750 K] $ LA_DBG:[521026] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[521026] Game_Save:BuildMod=[5529]:[14:09:49]:MemUsage=[31600.086]kB:TimeFactor=[7] $ LA_DBG:[521026] task_manager:save:#tasks=[2]/[2],size=[59] $ LA_DBG:[521026] treasure_manager:save: #treasure=[1],size=[27] ~ NetPacket #1 stores 185 objects in 8527b ~ NetPacket #2 stores 407 objects in 8204b ~ NetPacket #3 stores 548 objects in 8234b ~ NetPacket #4 stores 692 objects in 8226b ~ NetPacket #5 stores 825 objects in 8197b ~ NetPacket #6 stores 1065 objects in 8301b ~ NetPacket #7 stores 1129 objects in 1591b ~ Used 7 NetPacket(s) total objects 4851 total stored 51280b * Saving spawns... * Saving objects... * 34968 objects are successfully saved * Writing Store... $ LA_DBG:[521026] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[521026] save_storehouse: size=[12]/[2714]bytes : Build=[5529] $ LA_DBG:[521026] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game alex_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\alex_quicksave.sav' compiling shader yuv2rgb * [win32]: free[509520 K], reserved[76180 K], committed[1511388 K] * [ D3D ]: textures[484916 K] * [x-ray]: crt heap[424850 K], process heap[424850 K], game lua[48462 K], render[2218 K] * [x-ray]: economy: strings[32509 K], smem[11750 K] $ LA_DBG:[596678] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[596678] Game_Save:BuildMod=[5529]:[14:18:38]:MemUsage=[31972.648]kB:TimeFactor=[7] $ LA_DBG:[596678] task_manager:save:#tasks=[2]/[2],size=[59] $ LA_DBG:[596678] treasure_manager:save: #treasure=[1],size=[27] ~ NetPacket #1 stores 189 objects in 8829b ~ NetPacket #2 stores 386 objects in 8227b ~ NetPacket #3 stores 527 objects in 8210b ~ NetPacket #4 stores 671 objects in 8218b ~ NetPacket #5 stores 804 objects in 8197b ~ NetPacket #6 stores 1044 objects in 8270b ~ NetPacket #7 stores 1106 objects in 1555b ~ Used 7 NetPacket(s) total objects 4727 total stored 51506b * Saving spawns... * Saving objects... * 34968 objects are successfully saved * Writing Store... $ LA_DBG:[596678] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[596678] save_storehouse: size=[12]/[2714]bytes : Build=[5529] $ LA_DBG:[596678] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game alex_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\alex_quicksave.sav' compiling shader yuv2rgb * [win32]: free[507344 K], reserved[76328 K], committed[1513416 K] * [ D3D ]: textures[485055 K] * [x-ray]: crt heap[427322 K], process heap[427322 K], game lua[49285 K], render[2266 K] * [x-ray]: economy: strings[35536 K], smem[12239 K] $ LA_DBG:[830647] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[830647] Game_Save:BuildMod=[5529]:[14:45:56]:MemUsage=[32563.432]kB:TimeFactor=[7] $ LA_DBG:[830647] task_manager:save:#tasks=[2]/[2],size=[59] $ LA_DBG:[830647] treasure_manager:save: #treasure=[1],size=[27] ~ NetPacket #1 stores 184 objects in 8933b ~ NetPacket #2 stores 392 objects in 8204b ~ NetPacket #3 stores 532 objects in 8218b ~ NetPacket #4 stores 676 objects in 8194b ~ NetPacket #5 stores 811 objects in 8237b ~ NetPacket #6 stores 1056 objects in 8288b ~ NetPacket #7 stores 1093 objects in 1181b ~ Used 7 NetPacket(s) total objects 4744 total stored 51255b * Saving spawns... * Saving objects... * 34964 objects are successfully saved * Writing Store... $ LA_DBG:[830647] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[830647] save_storehouse: size=[12]/[2709]bytes : Build=[5529] $ LA_DBG:[830647] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game alex_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\alex_quicksave.sav' ! Missing ogg-comment, file: f:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\weapons\magnum_reload.ogg compiling shader yuv2rgb * [win32]: free[490892 K], reserved[64204 K], committed[1541992 K] * [ D3D ]: textures[487012 K] * [x-ray]: crt heap[438647 K], process heap[438647 K], game lua[48849 K], render[3084 K] * [x-ray]: economy: strings[43612 K], smem[14806 K] $ LA_DBG:[1458885] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1458885] Game_Save:BuildMod=[5529]:[15:59:14]:MemUsage=[35646.781]kB:TimeFactor=[7] $ LA_DBG:[1458885] task_manager:save:#tasks=[1]/[1],size=[32] $ LA_DBG:[1458885] treasure_manager:save: #treasure=[1],size=[27] ~ NetPacket #1 stores 184 objects in 8422b ~ NetPacket #2 stores 255 objects in 8212b ~ NetPacket #3 stores 470 objects in 8226b ~ NetPacket #4 stores 612 objects in 8258b ~ NetPacket #5 stores 758 objects in 8291b ~ NetPacket #6 stores 979 objects in 8202b ~ NetPacket #7 stores 1182 objects in 7201b ~ Used 7 NetPacket(s) total objects 4440 total stored 56812b * Saving spawns... * Saving objects... * 34964 objects are successfully saved * Writing Store... $ LA_DBG:[1458885] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1458885] save_storehouse: size=[12]/[2132]bytes : Build=[5529] $ LA_DBG:[1458885] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game alex_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\alex_quicksave.sav' compiling shader yuv2rgb * [win32]: free[487240 K], reserved[58640 K], committed[1551208 K] * [ D3D ]: textures[488590 K] * [x-ray]: crt heap[440905 K], process heap[440905 K], game lua[49950 K], render[3430 K] * [x-ray]: economy: strings[45872 K], smem[14830 K] $ LA_DBG:[1664559] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1664559] Game_Save:BuildMod=[5529]:[16:23:14]:MemUsage=[36431.246]kB:TimeFactor=[7] $ LA_DBG:[1664559] task_manager:save:#tasks=[1]/[1],size=[32] $ LA_DBG:[1664559] treasure_manager:save: #treasure=[1],size=[27] ~ NetPacket #1 stores 183 objects in 8801b ~ NetPacket #2 stores 296 objects in 8202b ~ NetPacket #3 stores 463 objects in 8198b ~ NetPacket #4 stores 609 objects in 8210b ~ NetPacket #5 stores 740 objects in 8234b ~ NetPacket #6 stores 957 objects in 8288b ~ NetPacket #7 stores 1098 objects in 5139b ~ Used 7 NetPacket(s) total objects 4346 total stored 55072b * Saving spawns... * Saving objects... * 34949 objects are successfully saved * Writing Store... $ LA_DBG:[1664559] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1664559] save_storehouse: size=[12]/[2134]bytes : Build=[5529] $ LA_DBG:[1664559] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game alex_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\alex_quicksave.sav' compiling shader yuv2rgb * [win32]: free[486408 K], reserved[57944 K], committed[1552736 K] * [ D3D ]: textures[488590 K] * [x-ray]: crt heap[440846 K], process heap[440846 K], game lua[53605 K], render[3453 K] * [x-ray]: economy: strings[47076 K], smem[14829 K] $ LA_DBG:[1780794] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 1413 ms * phase cmem: 443175 K * phase time: 21 ms * phase cmem: 443175 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 34949 objects are successfully loaded * Loading Store... $ LA_DBG:[1780794] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1780794] load_storehouse: size=[12]/[2134]bytes : Build=[5529] $ LA_DBG:[1780794] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1780794] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16641.689]kB $ LA_DBG:[1780794] GameTime=[16:23:14] Map(19)=[la01_escape], knowMaps=[1] * Log file has been saved successfully! * Game alex_quicksave is successfully loaded from file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\alex_quicksave.sav' (7.345s) * phase time: 7344 ms * phase cmem: 453427 K * phase time: 22 ms * phase cmem: 453427 K * phase time: 21 ms * phase cmem: 453427 K * [win32]: free[473092 K], reserved[65280 K], committed[1558716 K] * [ D3D ]: textures[483502 K] * [x-ray]: crt heap[453425 K], process heap[453425 K], game lua[34331 K], render[3454 K] * [x-ray]: economy: strings[42406 K], smem[14814 K] * Log file has been saved successfully! $ LA_DBG:[1791050] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!> * Log file has been saved successfully! * MEMORY USAGE: 452676 K * End of synchronization A[1] R[1] compiling shader yuv2rgb * [win32]: free[459660 K], reserved[86804 K], committed[1550624 K] * [ D3D ]: textures[487566 K] * [x-ray]: crt heap[437882 K], process heap[437882 K], game lua[33443 K], render[3466 K] * [x-ray]: economy: strings[41296 K], smem[14821 K] compiling shader yuv2rgb * [win32]: free[459724 K], reserved[87444 K], committed[1549920 K] * [ D3D ]: textures[487566 K] * [x-ray]: crt heap[437736 K], process heap[437736 K], game lua[34450 K], render[3466 K] * [x-ray]: economy: strings[41325 K], smem[14821 K] compiling shader yuv2rgb * [win32]: free[459724 K], reserved[87428 K], committed[1549936 K] * [ D3D ]: textures[487566 K] * [x-ray]: crt heap[437723 K], process heap[437723 K], game lua[34897 K], render[3467 K] * [x-ray]: economy: strings[41377 K], smem[14821 K] stack trace: 001B:5CC0E6D3 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 001B:5CC28CBD xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 001B:5CC28CBD xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 001B:5CC28CBD xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 001B:5CC28CBD xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 001B:5CC20E81 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 001B:5CC28CBD xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 001B:5CBF468F xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 001B:5CBEC507 xrGame.dll, CDialogHolder::OnFrame() 001B:0135DC3D XR_3DA.exe, CEvent::operator=() 001B:013A3273 XR_3DA.exe, CRenderDevice::FrameMove() 001B:013A33BA XR_3DA.exe, CRenderDevice::on_idle() 001B:013A330A XR_3DA.exe, CRenderDevice::message_loop() 001B:013A3E3E XR_3DA.exe, CRenderDevice::Run() 001B:01371E0A XR_3DA.exe, CApplication::CApplication()
Извиняюсь за всю длинну лога ,но не нашел строчки FATAL ERROR, настройки средние ,трава убрата до минимума и такое не первый раз ,хорошо хоть не критичный !
С тропы своей ни в чём не соступая, Не отступая — быть самим собой. Так со своей управиться судьбой, Чтоб в ней себя нашла судьба любая И чью-то душу отпустила боль.