Среда, 01.02.2012, 14:07:20
Ранг: Разведчик
Сообщений: 234
Награды:
36
Репутация:
751
Регистрация: 19.12.2010
Город:
Новосибирск
Ребят, помогите пожалуйста решить проблему.Я заспавнил несколько физ.объектов на кордоне через алл.спавн собственно вот они
[10085] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_door position = -187.06768798828,-19.309913635254,-136.36933898926 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 56 distance = 0 level_vertex_id = 64296 object_flags = 0xffffff3a custom_data = <<END [logic] cfg = scripts\esc_trader_door.ltx END ; cse_visual properties visual_name = physics\door\door_darkvaley_lest_01 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 fixed_bones = link [10089] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_lab_primary_switcher position = -197.39288330078,-18.877035140991,-130.180328366914 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 56 distance = 0 level_vertex_id = 63641 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\keyboard\lab_primary_switcher ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10094] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_ufo_ussr position = -201.82931518555,-19.896711349487,-156.51776123047 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 53 distance = 0 level_vertex_id = 50386 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\ufo_ussr ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10095] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_kolyaska_01 position = -202.96664428711,-19.899887084961,-158.49768066406 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 53 distance = 0 level_vertex_id = 499746 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\kolyaska_01 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10096] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_kolyaska_01 position = -202.96664428711,-19.899887084961,-158.49768066406 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 53 distance = 0 level_vertex_id = 499746 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\kolyaska_01 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10097] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_kolyaska_01_braked position = -204.62896728516,-19.895721435547,-159.51887512207 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 53 distance = 0 level_vertex_id = 48464 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\kolyaska_01_braked ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10098] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_kolyaska_wheel_01_braked position = -202.328063964884,-19.888551712036,-161.06799316406 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 53 distance = 0 level_vertex_id = 50382 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\kolyaska_wheel_01_braked ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10099] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_med_stolik_01 position = -204.26318359375,-19.896440505981,-162.40658569336 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 53 distance = 0 level_vertex_id = 48464 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\med_stolik_01 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10100] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_wheel_litter_01 position = -202.07028198242,-19.898782730103,-165.4808807373 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 53 distance = 0 level_vertex_id = 50382 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\wheel_litter_01 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10101] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_wheel_litter_01_braked position = -205.35725402832,-19.3611749649048,-165.31195068359 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 53 distance = 0 level_vertex_id = 47819 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\wheel_litter_01_braked ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10102] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_paket position = -201.41087341309,-16.962080001831,-160.82107570801 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 53 distance = 0 level_vertex_id = 50382 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\paket ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10103] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_amk_ballon position = -199.1773223877,-16.959897994995,-160.7587890625 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 53 distance = 0 level_vertex_id = 50382 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\amk_ballon ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10104] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_box_drop position = -200.70640563965,-16.958831787109,-158.07827758789 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 53 distance = 0 level_vertex_id = 51664 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\box_drop ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10105] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_box_prt1 position = -204.53045654297,-16.958990097046,-158.12367248535 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 53 distance = 0 level_vertex_id = 48466 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\box_prt1 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10106] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_box_prt2 position = -211.85597229004,-23.183698654175,-130.74507141113 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 60 distance = 0 level_vertex_id = 41270 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\box_prt2 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10107] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_box_prt3 position = -215.35522460938,-23.186624526978,-123.76773071289 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 59 distance = 0 level_vertex_id = 39930 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\box_prt3 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10108] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_box_prt4 position = -213.549194433594,-23.205532073975,-127.41360473633 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 59 distance = 0 level_vertex_id = 39928 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\box_prt4 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10109] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_box_prt5 position = -204.53045654297,-16.958990097046,-158.12367248535 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 53 distance = 0 level_vertex_id = 48466 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\box_prt5 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10110] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_box_prt6 position = -239.68846130371,-20.066560745239,-149.99391174316 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 47 distance = 0 level_vertex_id = 16173 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\box_prt6 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10111] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_flame_prt_gorelka position = -239.86120605469,-18.95631980896,-148.62397766113 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 47 distance = 0 level_vertex_id = 15550 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\flame_prt_gorelka ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10112] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_flame_prt_manometr position = -241.16069030762,-20.027894973755,-150.81338500977 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 47 distance = 0 level_vertex_id = 14444 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\flame_prt_manometr ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10113] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_flame_prt_trubka position = -235.70655822754,-20.031064987183,-152.2507019043 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 47 distance = 0 level_vertex_id = 19394 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\flame_prt_trubka ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10114] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_item_zapiska position = -236.96263122559,-20.034086227417,-158.36567687988 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 47 distance = 0 level_vertex_id = 20037 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\item_zapiska ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10115] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_item_zapiska2 position = -208.610794067,-19.808656692505,-135.94165039063 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 61 distance = 0 level_vertex_id = 44630 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\item_zapiska2 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10116] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_komp_monitor position = -210.1597442627,-19.70464515686,-130.08160400391 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 61 distance = 0 level_vertex_id = 43296 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\komp_monitor ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10117] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_barikada position = -211.48777770996,-19.782655715942,-126.25872802734 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 61 distance = 0 level_vertex_id = 41972 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\barikada ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10118] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_trash_benzovoz_gaz_lod position = -250.73519897461,-19.579292297363,-155.64479064941 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 8 distance = 0 level_vertex_id = 9798 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\trash_benzovoz_gaz_lod ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 fixed_bones = link [10119] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_train_vagon_02 position = -256.46734619141,-19.020277023315,-160.72998046875 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 8 distance = 0 level_vertex_id = 7592 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\train_vagon_02 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 fixed_bones = link [10120] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_veh_avtobus_laz position = -249.62353515625,-19.501045227051,-164.08750915527 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 8 distance = 0 level_vertex_id = 10091 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\veh_avtobus_laz ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 fixed_bones = link [10121] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_musor_plita_podstavka position = -244.77548217773,-20.080791473389,-161.91307067871 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 47 distance = 0 level_vertex_id = 12405 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\musor_plita_podstavka ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 fixed_bones = link [10122] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_stul_1a position = -244.562866210,-20.168418884277,-155.08950805664 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 47 distance = 0 level_vertex_id = 12793 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\stul_1a ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10123] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_stul_1a position = -244.5628662109,-20.168418884277,-155.08950805664 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 47 distance = 0 level_vertex_id = 12793 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\stul_1a ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10124] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_stul_2a position = -249.20465087891,-19.818555831909,-148.94548034668 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 8 distance = 0 level_vertex_id = 10420 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\stul_2a ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10125] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_stul_1c position = -242.74801635742,-20.1960105896,-150.95260620117 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 47 distance = 0 level_vertex_id = 13566 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\stul_1c ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10126] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_lavochka_01 position = -209.13313293457,-20.36713218689,-166.908203125 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 50 distance = 0 level_vertex_id = 43919 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\lavochka_01 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10127] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_lavochka_02 position = -210.50799560547,-20.316207885742,-171.58236694336 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 50 distance = 0 level_vertex_id = 43236 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\lavochka_02 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10128] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_veh_moskvitch_u_01 position = -204.29078674316,-20.290479660034,-167.84527587891 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 50 distance = 0 level_vertex_id = 48462 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\veh_moskvitch_u_01 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 fixed_bones = link [10129] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_veh_moskvitch_u_02 position = -208.61378479004,-20.30119132956,-162.25009155273 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 50 distance = 0 level_vertex_id = 44592 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\veh_moskvitch_u_02 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 fixed_bones = link [10130] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_2106 position = -205.92687988281,-20.291166305542,-155.31390380859 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 50 distance = 0 level_vertex_id = 44592 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\2106 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 fixed_bones = link [10131] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_child_bench position = -184.37208557129,-19.831895828247,-137.93188476563 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 56 distance = 0 level_vertex_id = 66899 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\child_bench ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10132] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_stul_child_01 position = -181.17443847656,-19.959356307983,-140.00967407227 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 56 distance = 0 level_vertex_id = 69508 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\stul_child_01 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10133] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_stul_school_01 position = -183.78048706055,-19.843402862549,-133.44236755371 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 56 distance = 0 level_vertex_id = 67558 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\stul_school_01 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10134] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei-sa_physic_stul_school_01_br position = -182.1236114502,-20.000829696655,-129.94075012207 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 56 distance = 0 level_vertex_id = 68867 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\stul_school_01_br ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10135] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_stul_wood_01 position = -182.41647338867,-20.131278991699,-126.09631347656 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 56 distance = 0 level_vertex_id = 68230 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\stul_wood_01 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10136] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_taburet_village position = -181.34278869629,-20.197463989258,-123.46270751953 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 56 distance = 0 level_vertex_id = 69527 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\taburet_village ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10 [10137] ; cse_abstract properties section_name = physic_destroyable_object name = test_supei_sa_physic_taburet_wood_01 position = -181.63551330566,-19.978803634644,-131.93572998047 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 56 distance = 0 level_vertex_id = 69516 object_flags = 0xffffff3a custom_data = <<END ; cse_visual properties visual_name = physics\decor\taburet_wood_01 ; cse_ph_skeleton properties ; cse_alife_object_physic properties physic_type = 0x3 mass = 10
Но при запаковке вылазит ошибка died at stkutils помогите решить проблему пожалуйста.
Ушёл с сайта...
Четверг, 02.02.2012, 13:35:21
Ранг: Прибывший
Сообщений: 13
Награды:
0
Репутация:
-10
Регистрация: 07.08.2011
Доброго времени суток всем! Недавно раздобыл "отбойник" то бишь протекту из Зова Припяти, адаптированную под Тени Чернобыля. Но столкнулся с одной досадной проблемой, а именно - дульная вспышка. При стрельбе от бедра дульная вспышка на месте, иногда самую, малость уходит вниз: Но при стрельбе от плеча огонь ведется не из дула, а из... магазина Точно такая же ситуация наблюдается при стрельбе с оптическим прицелом СУСАТ: Помогите пожалуйста поставить дульную вспышку на дуло. Какие нужно менять значения и в каких строчках? Мне это оружие нужно для мода, а наблюдать сий диссонанс не очень приятно На всякий случай, вот ogf-файлы и конфиг в архиве: [spoiler]http://rghost.ru/36296735[spoiler] Прошу, помогите! Если всё получится, протекту, ну и мод конечно, залью в ближайшие 3 дня
Сообщение отредактировал MrCrash407 - Четверг, 02.02.2012, 13:39:11