bart3, ещё раз спасибо!
У меня совмещены куча модов + мои наработки.
Вылетало только когда начал добовлять новый костюм.Добавлено (30.01.2010, 17:24:13)
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bart3, всё получилось! Только он сильно крутой.
Защита от всего 60 и от радиации 153.
Но я это исправил.
Добавлено (31.01.2010, 10:42:40)
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Теперь с научной:
;---------------------------------------------------------------------------------------------
; НАУЧНЫЙ КОСТЮМ СВОБОДЫ
;---------------------------------------------------------------------------------------------
[svoboda_scientific_outfit]:scientific_outfit
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\svoboda_scientific_outfit"
$prefetch = 32
class = E_STLK
cform = skeleton
ef_equipment_type = 2
visual = dynamics\outfit\scientific_outfit
actor_visual = actors\stalker_freedom\stalker_freedom_7.ogf
player_hud_section = actor_hud_06
inv_name = svoboda_scientific_outfit_name
inv_name_short = svoboda_scientific_outfit_name
description = svoboda_scientific_outfit_description
inv_weight = 8.5
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 28
inv_grid_y = 13
full_icon_name = npc_icon_scientific_outfit
cost = 20000
slot = 6
full_scale_icon = 8,6
immunities_sect = sect_scientific_outfit_immunities
; MEDIUM RESISTANCE
burn_protection = 0.09
shock_protection = 0.095
radiation_protection = 0.095
chemical_burn_protection = 0.08
telepatic_protection = 0.04
strike_protection = 0.3
explosion_protection = 0.3
wound_protection = 0.3
fire_wound_protection = 0.4
physic_strike_wound_immunity = 0.5
hit_fraction_actor = 0.25
control_inertion_factor = 1.5
bones_koeff_protection = actor_light_armor_1
artefact_count = 3
nightvision_sect = effector_nightvision_bad
upgrades = up_gr_ab_scientific_outfit, up_gr_cd_scientific_outfit, up_gr_ef_scientific_outfit, up_gr_gh_scientific_outfit, up_gr_i_scientific_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_u17a
ВСЁ ПРАВИЛЬНО? Я ХОЧУ ВЗАРАНЕЕ УЗНАТЬ.
Добавлено (03.02.2010, 12:03:10)
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С научной разобрался (ЧН!!!).
Я добавил экзу бандитов.
То что есть +
Текстуры +
Модель +
Описание +
У таргошей +
Вылеты +
Посмотрите:
;---------------------------------------------------------------------------------------------
; ЭКЗОСКЕЛЕТ БАНДИТОВ
;---------------------------------------------------------------------------------------------
[exo_bandit_outfit]:exo_outfit
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\exo_bandit_outfit"
$prefetch = 32
class = E_STLK
cform = skeleton
visual = dynamics\outfit\exo_outfit
actor_visual = actors\stalker_bandit\stalker_bandit_exo.ogf
player_hud_section = actor_hud_exo
ef_equipment_type = 5
inv_name = exo_bandit_outfit_name
inv_name_short = exo_bandit_outfit_name
description = exo_bandit_outfit_description
inv_weight = 20.0
slot = 6
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 30
inv_grid_y = 1
full_icon_name = npc_icon_exo_outfit
nightvision_sect = effector_nightvision_bad
cost = 60000
full_scale_icon = 2,11 ;иконка сталкера в костюме в полный рост
immunities_sect = sect_exo_outfit_immunities
; MEDIUM RESISTANCE
burn_protection = 0.039
shock_protection = 0.039
radiation_protection = 0.139
chemical_burn_protection = 0.039
telepatic_protection = 0.039
strike_protection = 0.4
explosion_protection = 0.4
wound_protection = 0.4
fire_wound_protection = 0.5
physic_strike_wound_immunity = 0.4
;запрещение режима Sprint для Актера
sprint_allowed = true
bones_koeff_protection = actor_heavy_armor_1
hit_fraction_actor = 0.2
artefact_count = 2
control_inertion_factor = 2.1
additional_inventory_weight = 20
additional_inventory_weight2 = 20
upgrades = up_gr_a_svoboda_exo_outfit, up_gr_b_svoboda_exo_outfit, up_gr_c_svoboda_exo_outfit, up_gr_d_svoboda_exo_outfit, up_gr_e_svoboda_exo_outfit, up_gr_f_svoboda_exo_outfit, up_gr_g_svoboda_exo_outfit, up_gr_h_svoboda_exo_outfit, up_gr_k_svoboda_exo_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_u20a
Может что то намудрил?