Пример с экзой бандитов. Примерно так долно быть выполнено характеристики костюма (нового) в фаиле outfit.
;---------------------------------------------------------------------------------------------
; ЭКЗОСКЕЛЕТ БАНДИТОВ
;---------------------------------------------------------------------------------------------
[exo_bandit_outfit]:exo_outfit
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\exo_bandit_outfit"
$prefetch = 32
class = E_STLK
cform = skeleton
visual = dynamics\outfit\exo_outfit
actor_visual = actors\stalker_bandit\stalker_bandit_exo.ogf
player_hud_section = actor_hud_exo
ef_equipment_type = 5
inv_name = exo_bandit_outfit_name
inv_name_short = exo_bandit_outfit_name
description = exo_bandit_outfit_description
inv_weight = 20.0
slot = 6
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 30
inv_grid_y = 0
full_icon_name = npc_icon_exo_outfit
nightvision_sect = effector_nightvision_bad
cost = 60000
full_scale_icon = 2,11 ;иконка сталкера в костюме в полный рост
immunities_sect = sect_exo_outfit_immunities
; MEDIUM RESISTANCE
burn_protection = 0.039
shock_protection = 0.039
radiation_protection = 0.139
chemical_burn_protection = 0.039
telepatic_protection = 0.039
strike_protection = 0.4
explosion_protection = 0.4
wound_protection = 0.4
fire_wound_protection = 0.5
physic_strike_wound_immunity = 0.4
;запрещение режима Sprint для Актера
sprint_allowed = true
bones_koeff_protection = actor_heavy_armor_1
hit_fraction_actor = 0.2
artefact_count = 2
control_inertion_factor = 2.1
additional_inventory_weight = 20
additional_inventory_weight2 = 20
upgrades = up_gr_a_svoboda_exo_outfit, up_gr_b_svoboda_exo_outfit, up_gr_c_svoboda_exo_outfit, up_gr_d_svoboda_exo_outfit, up_gr_e_svoboda_exo_outfit, up_gr_f_svoboda_exo_outfit, up_gr_g_svoboda_exo_outfit, up_gr_h_svoboda_exo_outfit, up_gr_k_svoboda_exo_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_u20a
Потом описание. В фаиле:
st_items_outfit
<string id="exo_bandit_outfit_name">
<text>Бандитский Экзоскелет</text>
</string>
<string id="exo_bandit_outfit_description">
<text>Даный Экзоскелет был украден Бандитами из грузовика, перевозившего Экзоскелеты для одной групировки.</text>
И к добавляем к таргошам.
Приписываем после строчки с последней бронёй exo_bandit_outfit = 3, 1:
[supplies_generic]
;Аммуниция
ammo_9x18_fmj = 10, 0.8
ammo_12x70_buck = 5, 0.7
ammo_12x76_zhekan = 2, 0.5
;Оружие
wpn_pm = 5, 0.7
wpn_bm16 = 3, 0.7
wpn_toz34 = 3, 0.7
;Броники
novice_outfit = 3, 0.5
exo_bandit_outfit = 3, 1