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Модератор форума: FAN, [email protected]  
Форум настоящего сталкера » Техническая поддержка » Свалка » Выбрасывает с игры
Выбрасывает с игры
# 1
Среда, 22.10.2008, 16:15:20

Ранг: Прибывший
Сообщений: 1
Награды: 0
Репутация: 0 Регистрация: 22.10.2008 Город: Rivne    

Лесник дает мне задание, я его выполняю когда возащаюсь к лиснеку меня выбрасывает с иры!! Что делать? cry
# 2
Среда, 22.10.2008, 16:24:26

Ранг: Знаток Зоны
Сообщений: 706
Награды: 19
Репутация: 485 Регистрация: 20.04.2008 Город: Евпатория    

FreeKill, ты не туда пишешь. Если так на каждый вопрос раздел создавать, то никаких форумов не напасешься
Вот сюда http://www.stalker-gsc.ru/forum/2-516-1
# 3
Пятница, 24.10.2008, 16:33:53

Ранг: Знаток Зоны
Сообщений: 661
Награды: 47
Репутация: 3478 Регистрация: 27.09.2008 Город: Одесса    

Народ кто скажет что делать бывало из игры выкидывало. Значит высвечивантся табличка Please wait после чего он открывает мне какоито X-Ray Bug. Етот Bug дает мне отчет об ошибке но не х..а не понятно. Была пиратка думал петому купил лицензию до военных складов пускает и теже фигня. Чтоб в Лиманск попасть через реку прыгать пришлось:-(
СКАЖИТЕ ЧТО МНЕ ДЕЛАТЬ! :-(*Вот отчет об ошибке Detected CPU: GenuineIntel P3 family, F6/M15/S6, 2133.00 mhz, 84-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 26094 files cached 27 archives, 3903Kb memory used.
Init FileSystem 1.917972 sec
'xrCore' build 3456, Jul 21 2008

Initializing Engine...
Starting INPUT device...
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[44], prop=[
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Executing config-script "user.ltx"...
[c:\documents and settings\all users\Документы\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2017324 K], reserved[9292 K], committed[70472 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7115 K], process heap[1541 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[3752 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\Игры\s.t.a.l.k.e.r. cc\gamedata\configs\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\Игры\s.t.a.l.k.e.r. cc\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\Игры\s.t.a.l.k.e.r. cc\gamedata\configs\rspec_default.ltx"...
[d:\Игры\s.t.a.l.k.e.r. cc\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "d:\Игры\s.t.a.l.k.e.r. cc\gamedata\configs\default_controls.ltx"...
[d:\Игры\s.t.a.l.k.e.r. cc\gamedata\configs\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\Документы\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32768 kb, 2428 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:402]: NVIDIA GeForce 8600 GT
* GPU driver: 6.14.11.6921
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 615 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[44], prop=[
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [211 ms]
bin\xrengine.exe
* phase time: 0 ms
* phase cmem: 71407 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 1101 ms
* [prefetch] memory: 0Kb
* phase time: 1193 ms
* phase cmem: 62157 K
Сервер: Старт...
* phase time: 3278 ms
* phase cmem: 62898 K
Сервер: Загрузка симуляции жизни...
* phase time: 10 ms
* phase cmem: 62898 K
Загрузка игры "324.sav"...
* Loading spawn registry...
* 11499 spawn points are successfully loaded
* Loading objects...
* 22579 objects are successfully loaded
* Game 324 is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\324.sav' (8.488s)
* phase time: 8487 ms
* phase cmem: 122677 K
Сервер: Соединение...
* phase time: 165 ms
* phase cmem: 122737 K
Клиент: Соединение с localhost...
* client : connection accepted - <>
* phase time: 40 ms
* phase cmem: 122770 K
Открытие потока...
* phase time: 27 ms
* phase cmem: 122770 K
Загрузка формы объектов...
* phase time: 7319 ms
* phase cmem: 215698 K
Загрузка шейдеров...
* phase time: 297 ms
* phase cmem: 216747 K
Загрузка геометрии...
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 60403 verts, 1887 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43201 verts, 1350 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65500 verts, 2046 Kb
* [Loading VB] 9617 verts, 300 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 484347 indices, 945 Kb
* phase time: 2675 ms
* phase cmem: 217031 K
Загрузка базы пространств...
* phase time: 303 ms
* phase cmem: 222244 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 143 ms
* phase cmem: 222244 K
Загрузка секторов и порталов...
* Loading HOM: d:\Игры\s.t.a.l.k.e.r. cc\gamedata\levels\escape\level.hom
* phase time: 140 ms
* phase cmem: 222510 K
Загрузка ИИ объектов...
* phase time: 36 ms
* phase cmem: 222510 K
Клиент: Создание...
* phase time: 17 ms
* phase cmem: 222526 K
Загрузка текстур...
* t-report - base: 520, 160270 K
* t-report - lmap: 14, 14337 K
* phase time: 6545 ms
* phase cmem: 257577 K
Клиент: Синхронизация...
* phase time: 41 ms
* phase cmem: 257577 K
* [win32]: free[1264408 K], reserved[50828 K], committed[781852 K]
* [ D3D ]: textures[209460 K]
* [x-ray]: crt heap[257577 K], process heap[295822 K], game lua[81528 K], render[253 K]
* [x-ray]: economy: strings[11832 K], smem[1219 K]
* MEMORY USAGE: 321880 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 22544 objects are successfully saved
* Game ЖНЕЦ_autosave.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\ЖНЕЦ_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [167 ms]
bin\xrengine.exe
* phase time: 1 ms
* phase cmem: 172778 K
Сервер: Старт...
* phase time: 4012 ms
* phase cmem: 172624 K
Сервер: Загрузка симуляции жизни...
* phase time: 17 ms
* phase cmem: 172624 K
Загрузка игры "ЖНЕЦ_autosave.sav"...
* Loading spawn registry...
* 11499 spawn points are successfully loaded
* Loading objects...
* 22544 objects are successfully loaded
* Game ЖНЕЦ_autosave is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-stcs\savedgames\ЖНЕЦ_autosave.sav' (9.282s)
* phase time: 9282 ms
* phase cmem: 181289 K
Сервер: Соединение...
* phase time: 254 ms
* phase cmem: 181295 K
Клиент: Соединение с localhost...
* client : connection accepted - <>
* phase time: 38 ms
* phase cmem: 181328 K
Открытие потока...
* phase time: 35 ms
* phase cmem: 181328 K
Загрузка формы объектов...
* phase time: 8002 ms
* phase cmem: 266472 K
Загрузка шейдеров...
* phase time: 510 ms
* phase cmem: 267175 K
Загрузка геометрии...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65368 verts, 2042 Kb
* [Loading VB] 10019 verts, 313 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65509 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 50164 verts, 1567 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 38589 verts, 1205 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 762762 indices, 1489 Kb
* phase time: 2329 ms
* phase cmem: 267304 K
Загрузка базы пространств...
* phase time: 222 ms
* phase cmem: 269160 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 121 ms
* phase cmem: 269160 K
Загрузка секторов и порталов...
* Loading HOM: d:\Игры\s.t.a.l.k.e.r. cc\gamedata\levels\garbage\level.hom
* phase time: 60 ms
* phase cmem: 269228 K
Загрузка ИИ объектов...
* phase time: 44 ms
* phase cmem: 269228 K
Клиент: Создание...
* phase time: 25 ms
* phase cmem: 269228 K
Загрузка текстур...
* t-report - base: 619, 219173 K
* t-report - lmap: 16, 16386 K
* phase time: 2867 ms
* phase cmem: 293855 K
Клиент: Синхронизация...
* phase time: 26 ms
* phase cmem: 293855 K
* [win32]: free[1083900 K], reserved[170824 K], committed[842364 K]
* [ D3D ]: textures[235559 K]
* [x-ray]: crt heap[293855 K], process heap[319799 K], game lua[81148 K], render[1727 K]
* [x-ray]: economy: strings[11796 K], smem[6280 K]
* MEMORY USAGE: 303040 K
* End of synchronization A[1] R[1]

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: d:\Игры\s.t.a.l.k.e.r. cc\gamedata\scripts\_g.script:973: bad argument #2 to 'format' (string expected, got nil)

stack trace:

Application: XRay Engine
Computer: JNEC
User: ЖНЕЦ
Date: Saturday, September 27, 2008 9:39:07 PM

Error Reason:
----------------------------------------
xrEngine.exe caused BREAKPOINT in module "D:\Игры\S.T.A.L.K.E.R. CC\bin\xrCore.dll" at 001B:0073BA94, xrDebug::backend()+164 byte(s)

User Message:
----------------------------------------
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: d:\Игры\s.t.a.l.k.e.r. cc\gamedata\scripts\_g.script:973: bad argument #2 to 'format' (string expected, got nil)

System Error:
----------------------------------------
0x00000012 - Больше файлов не осталось.

Registers:
----------------------------------------
EAX=3607EF48 EBX=03211190 ECX=3607EF50 EDX=3607F0AA
ESI=007684D8 EDI=00000006 FLG=00200212
EBP=0012EEFC ESP=0012DEF0 EIP=0073BA94
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

CPU:
----------------------------------------
Number of Processors: 2
Processors Descriptions:
1. Intel® Core™2 CPU 6420 @ 2.13GHz
2. Intel® Core™2 CPU 6420 @ 2.13GHz

Operating System:
----------------------------------------
OS Version: Windows XP Service Pack 2
Build Number: 2600

Memory Usage:
----------------------------------------
Current Memory Load: 65%
Total Physical Memory: 2047 MB
Available Physical Memory: 697 MB
Total Page File Memory: 3432 MB
Available Page File Memory: 2237 MB
Stack Trace: Interrupted Thread, TID: 3240
----------------------------------------
"D:\Игры\S.T.A.L.K.E.R. CC\bin\xrCore.dll" at 001B:0073BA94, xrDebug::backend()+164 byte(s)
"D:\Игры\S.T.A.L.K.E.R. CC\bin\xrCore.dll" at 001B:0073BD03, xrDebug::fatal()+99 byte(s)
"D:\Игры\S.T.A.L.K.E.R. CC\bin\xrGame.dll" at 001B:035E35B7

Stack Trace: Running Thread, TID: 2248
----------------------------------------
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C90EB94, KiFastSystemCallRet()
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C802542, WaitForSingleObject()+18 byte(s)
"D:\Игры\S.T.A.L.K.E.R. CC\bin\BugTrap.dll" at 001B:008887C4
"D:\Игры\S.T.A.L.K.E.R. CC\bin\BugTrap.dll" at 001B:00886C0C, BT_MakeSnapshot()+339 byte(s)
"D:\Игры\S.T.A.L.K.E.R. CC\bin\BugTrap.dll" at 001B:00886C56, BT_SehFilter()+11 byte(s)
"C:\WINDOWS\system32\nvapi.dll" at 001B:06FF0A02
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C862CD3, UnhandledExceptionFilter()+329 byte(s)
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C843622, FindAtomW()+40131 byte(s)

Stack Trace: Suspended Thread, TID: 3932
----------------------------------------
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C90EB94, KiFastSystemCallRet()
"D:\Игры\S.T.A.L.K.E.R. CC\bin\protect.dll" at 001B:01AED484
"D:\Игры\S.T.A.L.K.E.R. CC\bin\protect.dll" at 001B:01ADE30D, PSC_LoadString()+16582 byte(s)
"D:\Игры\S.T.A.L.K.E.R. CC\bin\protect.dll" at 001B:01AF3FB6
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C80B50B, GetModuleFileNameA()+436 byte(s)

Stack Trace: Suspended Thread, TID: 1952
----------------------------------------
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C90EB94, KiFastSystemCallRet()
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C809C86, WaitForMultipleObjects()+24 byte(s)
"C:\WINDOWS\system32\wdmaud.drv" at 001B:72CE312A, midMessage()+840 byte(s)
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C80B50B, GetModuleFileNameA()+436 byte(s)

Stack Trace: Suspended Thread, TID: 732
----------------------------------------
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C90EB94, KiFastSystemCallRet()
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C80B50B, GetModuleFileNameA()+436 byte(s)

Stack Trace: Suspended Thread, TID: 3744
----------------------------------------
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C90EB94, KiFastSystemCallRet()
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C809C86, WaitForMultipleObjects()+24 byte(s)
"C:\WINDOWS\system32\dsound.dll" at 001B:73ED14A2
"C:\WINDOWS\system32\dsound.dll" at 001B:73ED294A
"C:\WINDOWS\system32\dsound.dll" at 001B:73ED9FBF, DirectSoundCreate()+21372 byte(s)
"C:\WINDOWS\system32\dsound.dll" at 001B:73ED297E
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C80B50B, GetModuleFileNameA()+436 byte(s)

Stack Trace: Suspended Thread, TID: 264
----------------------------------------
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C90EB94, KiFastSystemCallRet()
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C809C86, WaitForMultipleObjects()+24 byte(s)
"C:\WINDOWS\system32\dsound.dll" at 001B:73ED14A2
"C:\WINDOWS\system32\dsound.dll" at 001B:73ED294A
"C:\WINDOWS\system32\dsound.dll" at 001B:73ED2A13
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C80B50B, GetModuleFileNameA()+436 byte(s)

Stack Trace: Suspended Thread, TID: 4084
----------------------------------------
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C90EB94, KiFastSystemCallRet()
"C:\WINDOWS\system32\USER32.dll" at 001B:77D3BBFE, SetWindowTextW()+288 byte(s)
"C:\WINDOWS\system32\DINPUT8.dll" at 001B:6D3A9A67
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C80B50B, GetModuleFileNameA()+436 byte(s)

Stack Trace: Suspended Thread, TID: 3740
----------------------------------------
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C90EB94, KiFastSystemCallRet()
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C90104B, RtlEnterCriticalSection()+70 byte(s)
at 001B:7480E815

Command Line:
----------------------------------------
bin\xrengine.exe

Current Directory:
----------------------------------------
D:\Игры\S.T.A.L.K.E.R. CC

Environment Variables:
----------------------------------------
=::=::\
=D:=D:\€Јал\S.T.A.L.K.E.R. CC
=ExitCode=00000000
ALLUSERSPROFILE=C:\Documents and Settings\All Users
APPDATA=C:\Documents and Settings\†Ќ…–\Application Data
CLIENTNAME=Console
CommonProgramFiles=C:\Program Files\Common Files
COMPUTERNAME=JNEC
ComSpec=C:\WINDOWS\system32\cmd.exe
DEFAULT_CA_NR=CA18
FP_NO_HOST_CHECK=NO
HOMEDRIVE=C:
HOMEPATH=\Documents and Settings\†Ќ…–
LOGONSERVER=\\JNEC
NUMBER_OF_PROCESSORS=2
OS=Windows_NT
Path=C:\Program Files\PC Connectivity Solution\;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\Common Files\Ulead Systems\MPEG;C:\Program Files\Common Files\Ulead Systems\DVD;C:\Program Files\Ulead Systems\Ulead DVD MovieFactory 3 SE;C:\Program Files\Common Files\Teleca Shared
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH
PROCESSOR_ARCHITECTURE=x86
PROCESSOR_IDENTIFIER=x86 Family 6 Model 15 Stepping 6, GenuineIntel
PROCESSOR_LEVEL=6
PROCESSOR_REVISION=0f06
ProgramFiles=C:\Program Files
PROMPT=$P$G
SESSIONNAME=Console
SystemDrive=C:
SystemRoot=C:\WINDOWS
TEMP=C:\DOCUME~1\436A~1\LOCALS~1\Temp
TMP=C:\DOCUME~1\436A~ 1\LOCALS~1\Temp
USERDOMAIN=JNEC
USERNAME=†Ќ…–
USERPROFILE=C:\Documents and Settings\†Ќ…–
windir=C:\WINDOWS

Process: xrEngine.exe, PID: 2200, Modules:
----------------------------------------
D:\Игры\S.T.A.L.K.E.R. CC\bin\xrEngine.exe, Base: 00400000, Size: 0031D000
C:\WINDOWS\system32\ntdll.dll (5.1.2600.2180), Base: 7C900000, Size: 000B1000
C:\WINDOWS\system32\kernel32.dll (5.1.2600.2180), Base: 7C800000, Size: 000F6000
C:\WINDOWS\system32\MSVFW32.dll (5.1.2600.2180), Base: 75A40000, Size: 00021000
C:\WINDOWS\system32\USER32.dll (5.1.2600.2180), Base: 77D30000, Size: 00090000
C:\WINDOWS\system32\GDI32.dll (5.1.2600.2180), Base: 77F10000, Size: 00046000
C:\WINDOWS\system32\WINMM.dll (5.1.2600.2180), Base: 76B20000, Size: 0002E000
C:\WINDOWS\system32\ADVAPI32.dll (5.1.2600.2180), Base: 77DC0000, Size: 000AC000
C:\WINDOWS\system32\RPCRT4.dll (5.1.2600.2180), Base: 77E70000, Size: 00091000
C:\WINDOWS\system32\SHELL32.dll (6.0.2900.2180), Base: 7C9C0000, Size: 00818000
C:\WINDOWS\system32\msvcrt.dll (7.0.2600.2180), Base: 77C00000, Size: 00058000
C:\WINDOWS\system32\SHLWAPI.dll (6.0.2900.2180), Base: 77F60000, Size: 00076000
C:\WINDOWS\system32\COMCTL32.dll (5.82.2900.2180), Base: 5D5B0000, Size: 00097000
C:\WINDOWS\system32\AVIFIL32.dll (5.1.2600.2180), Base: 73B10000, Size: 00017000
C:\WINDOWS\system32\ole32.dll (5.1.2600.2180), Base: 774D0000, Size: 0013C000
C:\WINDOWS\system32\MSACM32.dll (5.1.2600.2180), Base: 77BD0000, Size: 00015000
D:\Игры\S.T.A.L.K.E.R. CC\bin\xrAPI.dll, Base: 10000000, Size: 00006000
C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.762_x-ww_6b128700\MSVCR80.dll (8.0.50727.762), Base: 78130000, Size: 0009B000
D:\Игры\S.T.A.L.K.E.R. CC\bin\xrSound.dll, Base: 00340000, Size: 00034000
D:\Игры\S.T.A.L.K.E.R. CC\bin\OpenAL32.dll (6.14.357.21), Base: 00390000, Size: 00010000
D:\Игры\S.T.A.L.K.E.R. CC\bin\xrCDB.dll, Base: 003B0000, Size: 00012000
D:\Игры\S.T.A.L.K.E.R. CC\bin\xrCore.dll, Base: 00720000, Size: 00150000
C:\WINDOWS\system32\comdlg32.dll (6.0.2900.2180), Base: 76380000, Size: 00049000
D:\Игры\S.T.A.L.K.E.R. CC\bin\BugTrap.dll (1.2.2654.37769), Base: 00870000, Size: 00030000
C:\WINDOWS\system32\WS2_32.dll (5.1.2600.2180), Base: 71A90000, Size: 00017000
C:\WINDOWS\system32\WS2HELP.dll (5.1.2600.2180), Base: 71A80000, Size: 00008000
C:\WINDOWS\system32\VERSION.dll (5.1.2600.2180), Base: 77BF0000, Size: 00008000
C:\WINDOWS\system32\WININET.dll (6.0.2900.2180), Base: 771A0000, Size: 000A6000
C:\WINDOWS\system32\CRYPT32.dll (5.131.2600.2180), Base: 77A70000, Size: 00095000
C:\WINDOWS\system32\MSASN1.dll (5.1.2600.2180), Base: 77B10000, Size: 00012000
C:\WINDOWS\system32\OLEAUT32.dll (5.1.2600.2180), Base: 77110000, Size: 0008C000
D:\Игры\S.T.A.L.K.E.R. CC\bin\dbghelp.dll (5.1.2600.2180), Base: 59A60000, Size: 000A1000
C:\WINDOWS\system32\DINPUT8.dll (5.3.2600.2180), Base: 6D3A0000, Size: 00039000
C:\WINDOWS\system32\d3dx9_37.dll (9.22.949.2248), Base: 008A0000, Size: 003B7000
D:\Игры\S.T.A.L.K.E.R. CC\bin\protect.dll (5.60.1.18), Base: 00C60000, Size: 00F13000
C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll (6.0.2900.2180), Base: 773C0000, Size: 00102000
C:\WINDOWS\system32\wsock32.dll (5.1.2600.2180), Base: 71AB0000, Size: 0000A000
C:\WINDOWS\system32\setupapi.dll (5.1.2600.2938), Base: 77910000, Size: 000F4000
C:\WINDOWS\system32\uxtheme.dll (6.0.2900.2180), Base: 5B260000, Size: 00038000
C:\WINDOWS\system32\Secur32.dll (5.1.2600.2180), Base: 77FE0000, Size: 00011000
D:\Игры\S.T.A.L.K.E.R. CC\bin\xrCPU_Pipe.dll, Base: 02BD0000, Size: 0000A000
C:\WINDOWS\system32\HID.DLL (5.1.2600.2180), Base: 68E60000, Size: 00009000
C:\WINDOWS\system32\WINTRUST.dll (5.131.2600.2180), Base: 76C20000, Size: 0002E000
C:\WINDOWS\system32\IMAGEHLP.dll (5.1.2600.2180), Base: 76C80000, Size: 00028000
D:\Игры\S.T.A.L.K.E.R. CC\bin\xrRender_R1.dll, Base: 02C00000, Size: 000C5000
D:\Игры\S.T.A.L.K.E.R. CC\bin\xrParticles.dll, Base: 031F0000, Size: 00018000
D:\Игры\S.T.A.L.K.E.R. CC\bin\lua.JIT.1.1.4.dll, Base: 03210000, Size: 00031000
D:\Игры\S.T.A.L.K.E.R. CC\bin\luabind.beta7-devel.rc4.dll, Base: 03260000, Size: 00018000
D:\Игры\S.T.A.L.K.E.R. CC\bin\xrGame.dll, Base: 033B0000, Size: 006B6000
D:\Игры\S.T.A.L.K.E.R. CC\bin\xrNetServer.dll, Base: 03A70000, Size: 00016000
D:\Игры\S.T.A.L.K.E.R. CC\bin\xrXMLParser.dll, Base: 03A90000, Size: 0000C000
D:\Игры\S.T.A.L.K.E.R. CC\bin\ODE.dll, Base: 03AB0000, Size: 00031000
C:\WINDOWS\system32\wdmaud.drv (5.1.2600.2180), Base: 72CE0000, Size: 00009000
C:\WINDOWS\system32\msacm32.drv (5.1.2600.0), Base: 72CD0000, Size: 00008000
C:\WINDOWS\system32\midimap.dll (5.1.2600.2180), Base: 77BC0000, Size: 00007000
C:\WINDOWS\system32\CLBCATQ.DLL (2001.12.4414.258), Base: 76FC0000, Size: 0007F000
C:\WINDOWS\system32\COMRes.dll (2001.12.4414.258), Base: 77040000, Size: 000C7000
C:\WINDOWS\system32\dsound.dll (5.3.2600.2180), Base: 73ED0000, Size: 0005C000
C:\WINDOWS\system32\KsUser.dll (5.3.2600.2180), Base: 73EA0000, Size: 00004000
D:\Игры\S.T.A.L.K.E.R. CC\bin\wrap_oal.dll (0.0.0.0), Base: 03B00000, Size: 0010C000
C:\WINDOWS\system32\d3d9.dll (5.3.2600.2180), Base: 4FD70000, Size: 001A6000
C:\WINDOWS\system32\d3d8thk.dll (5.3.2600.2180), Base: 6DF20000, Size: 00006000
C:\WINDOWS\system32\nvapi.dll (6.14.11.6921), Base: 06FB0000, Size: 00060000
C:\WINDOWS\system32\d3dx9_31.dll (9.15.779.0), Base: 072E0000, Size: 00267000
C:\WINDOWS\system32\xinput1_3.dll (9.18.944.0), Base: 07220000, Size: 00016000
D:\Игры\S.T.A.L.K.E.R. CC\bin\xrGameSpy.dll, Base: 07CC0000, Size: 0001A000
C:\WINDOWS\System32\mswsock.dll (5.1.2600.2180), Base: 71A30000, Size: 00040000
C:\WINDOWS\system32\DNSAPI.dll (5.1.2600.2180), Base: 76F10000, Size: 00027000
C:\WINDOWS\System32\winrnr.dll (5.1.2600.2180), Base: 76FA0000, Size: 00008000
C:\WINDOWS\system32\WLDAP32.dll (5.1.2600.2180), Base: 76F50000, Size: 0002D000
C:\WINDOWS\system32\wshbth.dll (5.1.2600.2180), Base: 75000000, Size: 0001E000
C:\WINDOWS\system32\rasadhlp.dll (5.1.2600.2180), Base: 76FB0000, Size: 00006000
C:\WINDOWS\system32\hnetcfg.dll (5.1.2600.2180), Base: 698B0000, Size: 00058000
C:\WINDOWS\System32\wshtcpip.dll (5.1.2600.2180), Base: 71A70000, Size: 00008000
C:\WINDOWS\system32\PSAPI.DLL (5.1.2600.2180), Base: 76BE0000, Size: 0000B000



Ты посмел посягнуть на святая святых!
Где твои идеалы?! Ты плюнул на них!
Ты за яркие тряпки врагу продаешься,
И с совестью, с честью легко расстаешься!
# 4
Пятница, 24.10.2008, 19:12:22

Ранг: Прибывший
Сообщений: 1622
Награды: 68
Репутация: 1320 Регистрация: 30.03.2008 Город: Евпатория    

Аналогичная тема:Баги в S.T.A.L.K.E.R. Clear SKY и борьба сними
Тема Закрыта


Администратор сказал "НАДО", модер ответил "ЕСТЬ"
Новости Чернобыльской Зоны Отчуждения [url=http://stalker-gsc.ru/forum/37-351-1]здесь[/url]
Новости спорта на сайте [url=http://stalker-gsc.ru/forum/25-251-1]здесь[/url]
Мальдини - в наших сердцах!!!
# 5
Суббота, 25.10.2008, 09:01:10

Ранг: Вечный сталкер
Сообщений: 966
Награды: 24
Репутация: 377 Регистрация: 31.03.2008  

Ай-ай-ай, как не красиво.


Задача сделать человека счастливым не входила в план сотворения мира
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