;---------------------------------------------------------------------------------------------
; УСТАРЕВШИЕ КОСТЮМЫ! НЕ ЮЗАТЬ
;---------------------------------------------------------------------------------------------
[military_stalker_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\obsolete\military_stalker"
$prefetch = 32
class = EQU_MLTR
cform = skeleton
visual = equipments\stalker_military_suit
actor_visual = actors\hero\stalker_military.ogf
ef_equipment_type = 4
inv_name = "SKAT-9"
inv_name_short = "SKAT-9"
description = outfit_military_stalker
inv_weight = 10.0
slot = 6
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 18
inv_grid_y = 17
cost = 0
full_scale_icon = 10,6 ;иконка сталкера в костюме в полный рост
immunities_sect = sect_military_stalker_outfit_immunities
; NO RESISTANCE
burn_protection = 1.0
strike_protection = 1.0
shock_protection = 1.0
wound_protection = 1.0
radiation_protection = 1.0
telepatic_protection = 1.0
chemical_burn_protection = 1.0
explosion_protection = 1.0
fire_wound_protection = 1.0
bones_koeff_protection = kurtka_mask_damage
[sect_military_stalker_outfit_immunities]
burn_immunity = 1.00 ;коэффициенты иммунитета самого костюма
strike_immunity = 1.00
shock_immunity = 1.00
wound_immunity = 1.00
radiation_immunity = 1.00
telepatic_immunity = 1.00
chemical_burn_immunity = 1.00
explosion_immunity = 1.00
fire_wound_immunity = 1.00
[military_commander_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\obsolete\commander"
;$prefetch = 32
class = EQU_MLTR
cform = skeleton
visual = equipments\stalker_comander_suit
actor_visual = actors\hero\stalker_commander.ogf
ef_equipment_type = 4
inv_name = "SKAT-9M"
inv_name_short = "SKAT-9M"
description = outfit_military_commander
inv_weight = 10.0
slot = 6
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 18
inv_grid_y = 17
cost = 12000
full_scale_icon = 10,6 ;иконка сталкера в костюме в полный рост
immunities_sect = sect_military_commander_outfit_immunities
; NO RESISTANCE
burn_protection = 1.0
strike_protection = 1.0
shock_protection = 1.0
wound_protection = 1.0
radiation_protection = 1.0
telepatic_protection = 1.0
chemical_burn_protection = 1.0
explosion_protection = 1.0
fire_wound_protection = 1.0
bones_koeff_protection = kurtka_mask_damage
[sect_military_commander_outfit_immunities]
burn_immunity = 1.00 ;коэффициенты иммунитета самого костюма
strike_immunity = 1.00
shock_immunity = 1.00
wound_immunity = 1.00
radiation_immunity = 1.00
telepatic_immunity = 1.00
chemical_burn_immunity = 1.00
explosion_immunity = 1.00
fire_wound_immunity = 1.00
[soldier_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\obsolete\soldier_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = equipments\soldier_suit
actor_visual = actors\hero\stalker_soldier.ogf
ef_equipment_type = 3
inv_name = outfit_soldier_name
inv_name_short = outfit_soldier_name
description = outfit_soldier_description
inv_weight = 4.0
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 18
cost = 5000
slot = 6
full_scale_icon = 6,6 ;иконка сталкера в костюме в полный рост
immunities_sect = sect_soldier_outfit_immunities
; NO RESISTANCE
burn_protection = 0.0
strike_protection = 0.0
shock_protection = 0.0
wound_protection = 0.3
radiation_protection = 0.0
telepatic_protection = 0.0
chemical_burn_protection = 0.0
explosion_protection = 0.0
fire_wound_protection = 0.0
bones_koeff_protection = gilet_mask_damage
[sect_soldier_outfit_immunities]
burn_immunity = 0.00 ;коэффициенты иммунитета самого костюма
strike_immunity = 0.00
shock_immunity = 0.00
wound_immunity = 0.00
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0.00
explosion_immunity = 0.00
fire_wound_immunity = 0.00